Charades Rules: The Complete Guide With Hand Signals
The core charades rules are simple: one player silently acts out a secret word, phrase or title while their team guesses it before the timer runs out. The actor may not speak, mouth words, spell or use props. Classic hand signals show the category and word count, each correct guess scores a point, and the team with the most points wins.
What are the official charades rules?
There is no governing body for charades, so “official” really means the traditional parlour-game rules most English-speaking families grew up with. Here they are in order:
- Players form two teams of roughly equal size. You need at least three people in total.
- Each team writes clues for the other team on slips of paper: films, books, songs, TV shows, plays or well-known phrases.
- An actor from one team draws a slip and reads it without showing anyone.
- The actor signals the category and the number of words.
- The timer starts (90 seconds is the usual default, two minutes for long titles or young children).
- The actor mimes the clue while their own team calls out guesses.
- A correct guess scores one point. The team must say the clue exactly.
- Teams take turns until every player has acted, or until an agreed number of rounds is done.
- The team with the most points wins.
What can’t you do in charades?
These are the rules people argue about most at Christmas and Thanksgiving, so settle them up front.
| Not allowed | Why |
|---|---|
| Talking, whispering or mouthing words | The whole point is silent acting |
| Writing or spelling letters in the air | It turns the game into a spelling test |
| Using props from the room | Holding up a real book for “book” is too easy |
| Pointing at the answer itself | Pointing at the TV for the clue “television” doesn’t count |
| The opposing team guessing | Only the acting team scores |
| Changing the clue mid-turn | Once you’ve read it, you act it |
Sound effects are the grey area. Traditional rules say no (see can you make sounds in charades? for the details), but plenty of families allow animal noises for younger kids. If your group loves noises, try the Sound It Out deck, where making the sound is the entire game.
Which hand signals are part of the classic rules?
The category signals are almost universal across the UK, US, Canada and Australia:
| Category | Signal |
|---|---|
| Film or movie | One hand at your eye like a lens, the other cranking an old-fashioned camera |
| Book | Palms together, then open them like a book |
| Song | Hand on chest, mouth open as if singing |
| TV show | Draw a rectangle in the air with both index fingers |
| Play | Pull an imaginary theatre curtain open |
| Quote or phrase | Make quotation marks with two fingers on each hand |
Then come the helper signals: fingers held up for the number of words, fingers laid on your forearm for syllables, a tug of the earlobe or a hand cupped behind the ear for “sounds like”, and touching your nose and pointing at someone when they’ve got it right. See every one explained in our guide to charades hand signals.
How are points and time limits handled?
Classic charades gives one point per correct answer and a fixed time per turn. A good default for teens and adults is 90 seconds, with up to two minutes for young children or long film titles.
Common variations:
- Speed bonus: two points if the team guesses in under 20 seconds.
- Steal: if the acting team fails, the other team gets one guess to steal the point.
- First to ten: no rounds, just race to a target score.
- Pass penalty: allow one pass per turn, but it costs a point.
For more systems and team setups, read how to score charades.
How do you settle charades disputes?
Arguments usually come down to one of four things. A quick ruling for each:
- “That’s close enough!” Agree before the game whether near answers count. A sensible middle ground: for titles, every word must be said, but in any order.
- “They spoke!” If the actor makes a clear word sound, the turn ends with no point. A gasp or a laugh doesn’t count.
- “That clue was impossible.” Each team can veto one slip per game before acting it. The actor draws again.
- “The timer was wrong.” Give the timekeeping job to a player from the other team, and use a phone timer everyone can hear.
Choose one neutral referee if your group is very competitive. Grandparents are traditionally excellent at this.
What clues work best with classic rules?
Classic rules suit titles with clear, actable words. Some solid picks from our decks:
- Films: The Avengers, Gladiator, The Little Mermaid, Terminator 2, West Side Story.
- Songs: Happy Birthday, Hotel California, Billie Jean, Take On Me, Piano Man.
- Books: Winnie the Pooh, The Gruffalo, Alice in Wonderland, Sherlock Holmes, Moby Dick.
Browse the full Films deck, Songs deck and Books deck for hundreds more, sorted from easy to hard.
Are there house rules worth adding?
A few small tweaks make the game smoother without changing what charades is:
- Kids’ rule: under-sevens may make animal noises and can have a grown-up whisper help.
- No repeats: a title that has already been played goes back in the box.
- Everyone acts: players rotate in a fixed order so quiet guests still get a turn.
- Mercy rule: after three failed turns in a row, the team can pick their next card from two.
Write your house rules on a card and keep it in the game box. Next year, nobody will have to argue about them again.