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How to act out Inventions
Inventions and discoveries that changed daily life, from everyday gadgets to medical breakthroughs and big machines. It fits science classes, curious children and families who like learning something mid-game.
- Ages 9+
- 3-12 players
- 90-second rounds
- 1 funny cards
- Show the problem it solved, then mime using the invention to fix that problem.
- For machines, act the moving parts with your arms, such as a turning blade or doors sliding open.
- Point back over your shoulder for older inventions, then show how people use them today.
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